drawing


Yann Glémarec

Associate Professor :
📍 University of Brest, Lab-STICC UMR 6285, France
🔎 ORCID


💡 About me

I am an Associate Professor at the University of Brest, France, and a member of the INUIT team at Lab-STICC. My primary research focus is on haptic technologies designed to augment users’ experiences in immersive media. Accordingly, I conduct various perceptual studies and develop hardware prototypes. In parallel, I also investigate the development of multimodal interactions with virtual agents to support collaboration in mixed reality.

Projects

I am currently working on the design of multimodal interactions for collaboration in immersive environments, primarily through the use of haptic technologies. I am particularly interested in multimodal rendering methods that enhance users haptic experience in various application areas, such as artistic co-creation, video games with asymmetric interactions, and virtual reality training. Visit the portfolio page for more details on those projects.


📚 Teaching

Teaching Responsibilities

Virtual Reality and Augmented Reality unit : RV/RA
Master cours : M2 SIIA, University of Brest
Key-words : XR technologies, 3D rendering, 3D modeling, navigation, 3D interaction, collaboration
Lecturers : Cédric Fleury, Ronan Querrec, Étienne Peillard

Lectures

  • Virtual reality: Presence et Immersion, embodiment, agency, copresence; ENIB & Univ Brest, Brest, France
  • Engagement dans les jeux (Engagement in games); ENIB, Brest ,France ogirinal lecture by Anne-Gwenn Bosser
  • Introduction to haptic technologies; ENIB, Brest, France created with the help of Ferran Argelaguet

Labs

  • Bachelor students’ final project in Java, (OOP, UDP/TCP, HCI, GIT, Tests); Univ. Brest
  • Basic algorithms in C to bachelor students; Univ. Brest
  • Object-oriented programming (Java OOP); ENIB & Univ. Brest
  • Introduction to game engines (part of the game design course); SIIA Master (UBO, ENIB, IMT Atlantique)
  • Multidisciplinary project (Computer science, robotics, and embedded programming), leading the computer science side, developing a user interface, and the communication protocols to communicate (wi-fi, Bluetooth) with an autonomous robot (finite state machines); ENIB
  • Bachelor’s technical projects (reponsible for the HCI and Networking features); Univ. Brest
  • Basic algorithm in C (2nd year of Bachelor); Univ. Brest,
  • Software engineering; ENIB and Univ. Brest

Student Supervision

  • Daryl Vassalo (Erasmus Intership with the Sea-EU Alliance): Haptic Interactive Media Design for Short Animated Movies and Games
  • Jessica Topel (Master thesis HCI Group): supporting me on my thesis, enhancing the animation pipeline for virtual reality.
  • Florian Wellmeyer, Lucas Brand, Fergal Iquel (ENIB): MPEG standard communication with a universal robot, programming of proxemic behaviors, virtual agent navigation, and IK in virtual reality.
  • Paul Cagniat, Tien Đung, Léna Vigne (UBO Master SIIA): developing a digital twin of Brest populated with virtual agents, integrating UE5 AI tools to program bots for a student bot believability contest, adding IK to virtual spiders for a VR exposure therapy application.

HAL Publication

You can freely access my publications on HAL, a multidisciplinary open archive for sharing published and unpublished research results.

See HAL, science ouverte .

More

  • Publicity chair member or IEEE VR 2025 in Saint-Malo, France
  • Co-organizing the global game jam in Brest, France. (2019 and 2021)

Contact Details

Email: yann.glemarec@univ-brest.fr

Office: Dpt Informatique, Lab-STICC (UMR 6285) UFR Sciences et Techniques 20 av. Victor Le Gorgeu, 29200 BREST