About

Yann Glémarec
Associate Professor :
📍 University of Brest, Lab-STICC UMR 6285, France
🔎 ORCID
💡 About me
I am an Associate Professor at the University of Brest, France, and a member of the INUIT team at Lab-STICC. My primary research focus is on haptic technologies designed to augment users’ experiences in immersive media. Accordingly, I conduct various perceptual studies and develop hardware prototypes. In parallel, I also investigate the development of multimodal interactions with virtual agents to support collaboration in mixed reality.
Projects
I am currently working on the design of multimodal interactions for collaboration in immersive environments, primarily through the use of haptic technologies. I am particularly interested in multimodal rendering methods that enhance users haptic experience in various application areas, such as artistic co-creation, video games with asymmetric interactions, and virtual reality training. Visit the portfolio page for more details on those projects.
📚 Teaching
Teaching Responsibilities
Virtual Reality and Augmented Reality unit : RV/RA
Master cours : M2 SIIA, University of Brest
Key-words : XR technologies, 3D rendering, 3D modeling, navigation, 3D interaction, collaboration
Lecturers : Cédric Fleury, Ronan Querrec, Étienne Peillard
Lectures
- Virtual reality: Presence et Immersion, embodiment, agency, copresence; ENIB & Univ Brest, Brest, France
- Engagement dans les jeux (Engagement in games); ENIB, Brest ,France ogirinal lecture by Anne-Gwenn Bosser
- Introduction to haptic technologies; ENIB, Brest, France created with the help of Ferran Argelaguet
Labs
- Bachelor students’ final project in Java, (OOP, UDP/TCP, HCI, GIT, Tests); Univ. Brest
- Basic algorithms in C to bachelor students; Univ. Brest
- Object-oriented programming (Java OOP); ENIB & Univ. Brest
- Introduction to game engines (part of the game design course); SIIA Master (UBO, ENIB, IMT Atlantique)
- Multidisciplinary project (Computer science, robotics, and embedded programming), leading the computer science side, developing a user interface, and the communication protocols to communicate (wi-fi, Bluetooth) with an autonomous robot (finite state machines); ENIB
- Bachelor’s technical projects (reponsible for the HCI and Networking features); Univ. Brest
- Basic algorithm in C (2nd year of Bachelor); Univ. Brest,
- Software engineering; ENIB and Univ. Brest
Student Supervision
- Daryl Vassalo (Erasmus Intership with the Sea-EU Alliance): Haptic Interactive Media Design for Short Animated Movies and Games
- Jessica Topel (Master thesis HCI Group): supporting me on my thesis, enhancing the animation pipeline for virtual reality.
- Florian Wellmeyer, Lucas Brand, Fergal Iquel (ENIB): MPEG standard communication with a universal robot, programming of proxemic behaviors, virtual agent navigation, and IK in virtual reality.
- Paul Cagniat, Tien Đung, Léna Vigne (UBO Master SIIA): developing a digital twin of Brest populated with virtual agents, integrating UE5 AI tools to program bots for a student bot believability contest, adding IK to virtual spiders for a VR exposure therapy application.
HAL Publication
You can freely access my publications on HAL, a multidisciplinary open archive for sharing published and unpublished research results.
See HAL, science ouverte .
More
- Publicity chair member or IEEE VR 2025 in Saint-Malo, France
- Co-organizing the global game jam in Brest, France. (2019 and 2021)
Contact Details
Email: yann.glemarec@univ-brest.fr
Office: Dpt Informatique, Lab-STICC (UMR 6285) UFR Sciences et Techniques 20 av. Victor Le Gorgeu, 29200 BREST